Hytale Versions

2026.01.24-6e2d4fc36

Changelog & Release Notes

Update 2 expands customization, rebalances progression, improves worldgen templates, and delivers broad UI, farming, audio, and stability fixes. It also introduces server-side update tooling for managed deployments.

Key Changes

  • ▸Added new face accessories and mouth options, plus additional cosmetic color variants
  • ▸Added multiple blindfold and bandage variants, and a new bandit mask variant
  • ▸Updated visuals for several hairstyles and improved cape run animations
  • ▸Added armor visibility toggles beside equipped armor, with host controls for rulesets

Gameplay Adjustments

  • ▸Added a necromancy item that raises skeletal minions from nearby bone piles
  • ▸Necromancy item can drop from the large Praetorian Skeleton
  • ▸Adamantite now requires Thorium or Cobalt pickaxes
  • ▸Lower tier pickaxes deal far less damage to higher tier ore blocks
  • ▸Higher tier pickaxes significantly reduce hits required to mine ore
  • ▸Buffed polar bears and adjusted Magma Toad attack patterns with a headbutt
  • ▸Added additional decorative light recipes at the furniture bench
  • ▸Bison, boar, cow, horse, and warthog now drop Medium Hide

World Generation

  • ▸WorldGen V2 prepared for public documentation and modding reference
  • ▸Added Default_Flat and Default_Void templates using WorldGen V2
  • ▸Creative Hub Portal now spawns with V2 flat worldgen in new creative worlds
  • ▸Refactored ore placement across all zones; explore new chunks to see changes
  • ▸Increased ore density, especially in Devastated Lands underground areas

Farming

  • ▸Eternal crops no longer break from accidental weapon damage
  • ▸Increased tilled soil lifetime to roughly 1.2 to 1.5 days
  • ▸Fixed soil decay under fully grown crops
  • ▸Torches can be held in the offhand while using the hoe and seeds
  • ▸Breaking fully grown eternal crops returns their seeds
  • ▸Harvested crops can be placed on the ground when crouching
  • ▸Hoe recipe costs and tier unlocks adjusted; Copper now Tier 2, Iron Tier 4
  • ▸Added Thorium hoe tier at Tier 6
  • ▸Petals now craftable from renewable resources; lighter cloth variants craftable with petals

UI & UX

  • ▸Improved editor block tooltip descriptions
  • ▸Avatar customization tooltips now show color names on hover
  • ▸Increased hotbar active-slot contrast with a diamond indicator
  • ▸Memory categories in the Heart of Orbis now sort alphabetically
  • ▸Scripted brush filters cleaned up, with new decoration and cave brushes
  • ▸Inventory quick actions now have QERT keybinds and tooltip labels
  • ▸Faster double-click handling in inventory interactions
  • ▸Shift-clicking armor equips it when the slot is empty
  • ▸Added an FPS counter overlay option in General > User Interface
  • ▸Player markers now show on the compass with map/compass visibility toggles
  • ▸Player names always render on the map; height indicators added to compass
  • ▸Added Ophidiophobia accessibility mode to replace snake models

Audio & Visual Effects

  • ▸Added missing basic Rex sounds
  • ▸Updated bones item drag/drop inventory sound
  • ▸Fixed a Howling Sands cave track
  • ▸Updated food particle tint colors

Technical Improvements

  • ▸Added server auto-update system with configuration and /update commands
  • ▸Added UpdateModule integration and UpdateConfig settings for update behavior
  • ▸Added ShutdownReason.UPDATE for staged update restarts
  • ▸Added launcher scripts to the release workflow
  • ▸Improved shadow rendering and weather transition smoothness
  • ▸Fixed mantling detection issues and keybind persistence
  • ▸Fixed teleport collision offsets
  • ▸Fixed rail cart consumption and placement
  • ▸Fixed bed respawns in unloaded chunks
  • ▸Added world map teleport permissions to block unauthorized teleports
  • ▸Improved server stability, validation, ECS, localization, and timeouts