Changelog & Release Notes
Update 2 expands customization, rebalances progression, improves worldgen templates, and delivers broad UI, farming, audio, and stability fixes. It also introduces server-side update tooling for managed deployments.
Key Changes
- ▸Added new face accessories and mouth options, plus additional cosmetic color variants
- ▸Added multiple blindfold and bandage variants, and a new bandit mask variant
- ▸Updated visuals for several hairstyles and improved cape run animations
- ▸Added armor visibility toggles beside equipped armor, with host controls for rulesets
Gameplay Adjustments
- ▸Added a necromancy item that raises skeletal minions from nearby bone piles
- ▸Necromancy item can drop from the large Praetorian Skeleton
- ▸Adamantite now requires Thorium or Cobalt pickaxes
- ▸Lower tier pickaxes deal far less damage to higher tier ore blocks
- ▸Higher tier pickaxes significantly reduce hits required to mine ore
- ▸Buffed polar bears and adjusted Magma Toad attack patterns with a headbutt
- ▸Added additional decorative light recipes at the furniture bench
- ▸Bison, boar, cow, horse, and warthog now drop Medium Hide
World Generation
- ▸WorldGen V2 prepared for public documentation and modding reference
- ▸Added Default_Flat and Default_Void templates using WorldGen V2
- ▸Creative Hub Portal now spawns with V2 flat worldgen in new creative worlds
- ▸Refactored ore placement across all zones; explore new chunks to see changes
- ▸Increased ore density, especially in Devastated Lands underground areas
Farming
- ▸Eternal crops no longer break from accidental weapon damage
- ▸Increased tilled soil lifetime to roughly 1.2 to 1.5 days
- ▸Fixed soil decay under fully grown crops
- ▸Torches can be held in the offhand while using the hoe and seeds
- ▸Breaking fully grown eternal crops returns their seeds
- ▸Harvested crops can be placed on the ground when crouching
- ▸Hoe recipe costs and tier unlocks adjusted; Copper now Tier 2, Iron Tier 4
- ▸Added Thorium hoe tier at Tier 6
- ▸Petals now craftable from renewable resources; lighter cloth variants craftable with petals
UI & UX
- ▸Improved editor block tooltip descriptions
- ▸Avatar customization tooltips now show color names on hover
- ▸Increased hotbar active-slot contrast with a diamond indicator
- ▸Memory categories in the Heart of Orbis now sort alphabetically
- ▸Scripted brush filters cleaned up, with new decoration and cave brushes
- ▸Inventory quick actions now have QERT keybinds and tooltip labels
- ▸Faster double-click handling in inventory interactions
- ▸Shift-clicking armor equips it when the slot is empty
- ▸Added an FPS counter overlay option in General > User Interface
- ▸Player markers now show on the compass with map/compass visibility toggles
- ▸Player names always render on the map; height indicators added to compass
- ▸Added Ophidiophobia accessibility mode to replace snake models
Audio & Visual Effects
- ▸Added missing basic Rex sounds
- ▸Updated bones item drag/drop inventory sound
- ▸Fixed a Howling Sands cave track
- ▸Updated food particle tint colors
Technical Improvements
- ▸Added server auto-update system with configuration and /update commands
- ▸Added UpdateModule integration and UpdateConfig settings for update behavior
- ▸Added ShutdownReason.UPDATE for staged update restarts
- ▸Added launcher scripts to the release workflow
- ▸Improved shadow rendering and weather transition smoothness
- ▸Fixed mantling detection issues and keybind persistence
- ▸Fixed teleport collision offsets
- ▸Fixed rail cart consumption and placement
- ▸Fixed bed respawns in unloaded chunks
- ▸Added world map teleport permissions to block unauthorized teleports
- ▸Improved server stability, validation, ECS, localization, and timeouts
