Changelog & Release Notes
This comprehensive pre-release delivers extensive improvements across combat mechanics, crafting systems, audio-visual elements, performance optimization, and world generation. The update addresses player feedback with quality-of-life enhancements, stability fixes, and expanded customization options.
Combat & Balance
- ▸Improved melee hit detection for more consistent combat responsiveness
- ▸Adjusted burn and lava damage mechanics, with water now properly clearing burn effects
- ▸Fire-based creatures now have immunity to fire damage
- ▸Resolved various NPC behavior issues and patched combat-related exploits
Crafting & Items
- ▸Reduced backpack crafting requirements and overall cost
- ▸Extended workbench interaction radius to pull resources from chests at twice the previous distance
- ▸Accelerated hide-to-leather processing time by 10 seconds
- ▸Rebalanced food items and farming mechanics for improved progression
- ▸Fixed physics behavior for dropped items to prevent clipping and instability
- ▸Enabled torch placement while dual-wielding (except when holding swords, which prioritize blocking)
Audio & Visual Effects
- ▸Introduced new sound effects for mining activities and ore interactions
- ▸Enhanced particle systems for ore breaking, eating animations, memory collection, and potion consumption
- ▸Applied minor visual corrections and positioning adjustments throughout the game
Performance & User Interface
- ▸Implemented FOV safeguards and resolved rendering issues at extreme field-of-view settings
- ▸Optimized chunk loading performance for players using high view distance configurations
- ▸Added version and pre-release status warnings for better user awareness
- ▸Improved client behavior under high-latency conditions
- ▸Minor keybind adjustments and UI refinements
World & Environment
- ▸Enhanced atmospheric effects and spawn patterns in Zone 4, including sewer and volcanic regions
- ▸Restored structural integrity to villages, outposts, and dungeons
- ▸Redesigned environmental damage systems for more intuitive gameplay
- ▸Adjusted sleep availability to begin 1 hour and 30 minutes earlier in the day cycle
- ▸Introduced dinosaur spawns in Zone 4
- ▸Fixed loot distribution and animation issues in various locations
- ▸Minor interaction improvements for world objects
Customization
- ▸Added new character face and hair options (available upon promotion to release build)
- ▸Applied cosmetic fixes to character creation interface
- ▸Included a new secret NPC designed for creative mode players and modders
Server & Stability
- ▸Enhanced teleport, give, whitelist, and ban command functionality
- ▸Updated networking protocols and authentication systems
- ▸Resolved multiple crash scenarios and improved overall client stability
